Paul Vosper: Technical Artist

Versatile Technical Artist for Console and PC Games with extensive problem solving experience.

Professional Experience


Bungie, Inc: Senior Technical Artist


  • Worked with Engineers to develop better game tools and systems
  • Worked with Artists on education, debugging and asset creation
  • Created and evangelized documentation
  • Worked with Engineers to develop reporting tools for memory and runtime performance
  • Evangelization, education and debugging of budget reports for content creators
  • Destiny (2014)
  • The Dark Below (2014)
  • House of Wolves (2015)
  • The Taken King (2015)
  • Rise of Iron (2015)
  • Destiny 2 (2017)
  • Curse of Osiris (2017)

Related Experience


The Seattle Sculpture Atelier: Co-Founder, Office Manager


  • Created LLC
  • Managed day to day operations including finances and payroll
  • Web design and coding



UW Certificate in Python Programming

The Seattle Sculpture Atelier

Gage Academy of Art